Hardpoint Gamemode

Hardpoint is a game mode mod for a game named Mordhau and was created using Unreal Engine 4. This project was beneficial as it exposed me to unfiltered community feedback. Additionally, it yielded practice in understanding feedback -- when to incorporate and when to dismiss.

Experience

  • Processing user feedback
  • Unreal Engine 4
  • Server & client replication
  • Test driven development
  • Iterative design
  • Communication with clients

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Motivation

The developers of Mordhau consist of a small team with limited resources. In light of this, the Mordhau competitive community hired me to develop the Hardpoint. My source code has been made available to the community and is currently used in tournaments and leagues.

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Objective

The purpose of the game mode is to battle for positioning and occupation of the point which moves around the map based on a timer.

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Objective

Once one team has the occupation of the point, the object begins awarding points to players and the team as a whole. The first team to 150 points wins the game.

The map shown in these images is a proof of concept map I designed as the client requested I only make the mode itself. My source code was open-sourced on GitHub, and content creators have made various maps around my creation, which is always lovely to see.

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