The Forest Cheat

This project is a Unity Engine cheat for a game called The Forest. Initially, I used this project to learn the basics of game hacking. After falling in love with the process, I independently created a curriculum and taught students (ages 18-20) how to cheat in Unity Engine games. The curriculum revolved around my codebase specifically designed for beginners.

Experience

  • Efficient data structure
  • Reverse engineering
    • Dumping game objects
    • Using ILSpy
    • Network vulnerabilities
  • UX design
  • Mono Injection
  • Iterative design

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The Forest Cheat

This project is a Unity Engine cheat for a game called The Forest. The critical takeaways from this project are:

  • Efficient data structure
  • Reverse engineering
    • Dumping game objects
    • Using ILSpy
    • Discovering basic network vulnerabilities
  • UX Design
  • Mono Injection
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Purpose

The Forest cheat was one of my first sizeable independent programming projects. While there are many avenues for improvement, I am proud of the functionality and creativity of the project.

I have since used this project as a base for teaching others and inspiring excitement in game hacking. My design and implementation of the dynamic and automated menu system provide a great learning environment for beginners.

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Beginnings

This is one of the first user interfaces I designed. While I have improved dramatically since this development, I especially admire how dynamic this interface is and the ease of new additions.

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